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Sam Masur and Sadie Green are intellectuals from Los Angeles who were once friends and part of the same circle. After several years without communication, they unexpectedly reunite on a subway platform. Sadie shares a video game she developed with Sam; he plays it and suggests improvements. Amid personal challenges, their shared passion for gaming brings them together again. They go on to create the popular game "Ichigo," establish their own company, and become wealthy before even graduating college. However, as they navigate the temptations of adult life and strive to fulfill their creative ambitions, they must confront the challenge of maintaining their friendship. This multi-layered novel explores themes of coming of age, self-discovery, success that changes the rules of the game, love, and the emotional and physical pain from which there is no escape. It also delves into life as an unfair game.